branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Finalizing prefab / scene backup
1 Year Ago
removed screen from attack heli main console
1 Year Ago
Temporarily let the gunner also be a pilot, just for easier testing
1 Year Ago
Fixed not being able to mount gunner seat due to 'clipping'
1 Year Ago
Fixed several bugs with separate client/server
1 Year Ago
Server compile fixes
1 Year Ago
Mounting fix
1 Year Ago
Attack heli video feed post-processing
1 Year Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
1 Year Ago
Further spawn-over-distance polish
1 Year Ago
Optimized & polished the ground blast effect.
1 Year Ago
Box filtering for less light bleed.
1 Year Ago
Cockpit_Em texture tweak for the gun turret.
1 Year Ago
Reworked cockpit damage FX to not need collision planes.
1 Year Ago
Basic working camera and monitor
1 Year Ago
Improvements to attack heli ground control
1 Year Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
1 Year Ago
Grounded check for helis with no wheelcolliders, ground control changes
1 Year Ago
Front wheel steering
1 Year Ago
Restored attack heli ground control, but at a reduced amount
1 Year Ago
Fixed scrap heli being on fire all the time
1 Year Ago
Motion inheritance progress Mat vertex displacement fix
1 Year Ago
In flight emission-over-time damage stuff WIP
1 Year Ago
Damage states
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Final turbine fx
1 Year Ago
Iteration on engine & lighting.
1 Year Ago
Scene backup. FX meshes & related files.
1 Year Ago
Scene backup
1 Year Ago
More turbine & damage stuff. Related materials.
1 Year Ago
Scene backup. Mat tweaks for turbine FX.
1 Year Ago
Cleaner cockpit scheme
1 Year Ago
Progress backup
1 Year Ago
Scene backup. Various material & texture params and tweaks.
1 Year Ago
Emissive texture. Scene backup.
1 Year Ago
Remove debug print
1 Year Ago
Disabled ground driving for the attach heli (has skis, no wheels)
1 Year Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
1 Year Ago
Turbofan now animates
1 Year Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
1 Year Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
1 Year Ago
MenuUI
1 Year Ago
Minor edits
1 Year Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
1 Year Ago
All gauges now working (heading, altitude, fuel).
1 Year Ago
PlayerHelicopter class refactoring
1 Year Ago
Mounting and IK work. Manifest.
1 Year Ago
Rear joystick and foot IK. Debris effect.
1 Year Ago
Ground FX flag triggers
1 Year Ago
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).